There are new, surprising, and profoundly contemporary ways to tell ancient history. Sometimes they tap into a console, a virtual world of blocks and pixels, and reach right to the heart of collective memory. This is what happened to a middle school class in Monserrato, who transformed the nuraghes into a digital adventure and won First Prize in the "Nuraghes Impari/s" competition.

The winning project was "AdventureCraft. The Resilient Nuraghe," created by class 3C of the Via Monte Linas middle school, which was the best among those examined by the evaluation committee.

The award is accompanied by a €1,000 shopping voucher and, above all, the satisfaction of having created an educational experience that combines history, creativity and new technologies.

The jury's motivation clearly captures the project's cultural significance: AdventureCraft "combines historical reality and fantasy with great originality, transforming a Nuragic complex into a set whose stones continue to live, teach, and demand to be recounted and protected." This judgment captures the essence of the initiative: using digital technology to educate about heritage protection.

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The game was created on Minecraft Education and offers an exploratory journey experienced by two players inside a Nuragic complex .

An expert guide accompanies the other on a journey to discover the Nuragic civilization, including towers, quizzes, tests to overcome, and symbolic encounters with figures of the ancient economy: the blacksmith, the shepherd, and the farmer. Each provides essential resources to face the challenges of the journey, from drought to fires, from landslides to floods.

The complex is composed of ten towers, each dedicated to a different theme: from the risk factors threatening the nuraghi to climate change, presented as a concrete and current challenge for the area. The final objective is the eleventh tower, the Mother Tower. Here, the game slows down and turns into reflection: from high above the landscape, the protagonists ponder the future of the island, the rising sea level, and the possibility that these ancient sites could disappear.

Among tunnels, wooden walkways, makeshift rafts, and blocks in need of restoration, the adventure becomes a metaphor: knowledge as a tool to protect what we have inherited. The story unfolds in a fantastical setting, but the message is real and urgent.

For the school, the award is confirmation of an educational program that values teamwork, creativity, and student commitment.

This achievement was also made possible thanks to the contribution of the teachers who accompanied the class on this experience: Carla Vargiu, Cristina Piras, Andrea Ledda, Carla Dettori, Gianfranco Serra, and Marina Scioni.

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